Maybe you need this scene manager only for events
Then you’re lucky because I wrote it so that you can use them for events
Drop the objects you want to load in into a scene (see https://stoppedwumm-studios.github.io/STScenes/tutorial/) and call it a scene, if it gets loaded in or changed, the map that isn’t dropped in will be always loaded in.
Yes, when switching scenes, no Audio that was in the SoundService before gets deleted
If you don’t know how to use STScenes or create Scenes: https://stoppedwumm-studios.github.io/STScenes/tutorial